Prose Fiction as a Narrative Companion for a Vegetable Parenting Videogame.
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Abstract |
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The purpose of this research is to explore the capacity of story to connect to a health-related videogame, as well as the qualities that may increase efficacy by making the story compelling. Parents of 3-5-year-old children often report difficulty getting their children to eat vegetables, which are protective against chronic illnesses. Videogames may be vehicles for training parenting practices for successful vegetable consumption outcomes but often rely on stories to provide context and details. Unfortunately, storytelling may interrupt immersion and player agency. Delivering stories outside of gameplay may provide an understanding of game situations while maintaining immersion. |
Year of Publication |
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2015
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Journal |
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Games for health journal
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Volume |
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4
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Issue |
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4
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Number of Pages |
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305-11
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ISSN Number |
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2161-783X
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URL |
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https://www.liebertpub.com/doi/10.1089/g4h.2014.0143?url_ver=Z39.88-2003&rfr_id=ori:rid:crossref.org&rfr_dat=cr_pub%3dpubmed
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DOI |
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10.1089/g4h.2014.0143
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Short Title |
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Games Health J
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